Evil Engine

Features

Everything Evil Engine supports as of October 27, 2026, up to change #697.

Your Garry's Mod and Half-Life 2 installs, mounted and played the way Garry's Mod plays them.

Your installed games and addons, found and loaded the way Garry's Mod loads them.

  • Automatic Steam detection

    Finds Garry's Mod and Half-Life 2 in any Steam library folder.

    Windows, macOS and Linux, with manual path overrides for installs Steam doesn't know about.

  • Garry's Mod mount order

    Loads content in Garry's Mod's priority order and skips Workshop items you disabled.

    Game archives, legacy addon folders, .gma addons, subscribed Workshop items, gamemode content, mount.cfg folders and mounted depots.

  • Half-Life 2 and its episodes

    Each game mounts separately through Garry's Mod's depot list.

    Half-Life 2, Episode One, Episode Two and Lost Coast.

  • Mount config

    mounts.cfg turns each kind of content on or off.

    It also points at game folders and adds extra search paths. Bad values show up as warnings instead of crashes.

  • Live remounting

    Mounts change while the engine runs.

    Each addon or game mounts and unmounts as one unit.

What Evil Engine adds that Garry's Mod doesn't have out of the box.

Mounting

  • Maps from a specific game

    Prefix a map name with its source to pick where it loads from.

    hl2:d1_trainstation_01, workshop/<id>:<map>

  • Mounted Game Manager

    Press F2 to browse every mounted game and addon.

    Cards with Steam artwork, Workshop title, description and stats, load status and folder shortcuts, plus a browser for every mounted file.

Player

  • First-person body and third person

    See your own body when you look down.

    F5 cycles body, third-person and classic views, and P toggles third person.

  • Movement options

    Toggle crouch, toggle sprint and hold-to-bunny-hop.

Weapons

  • Gravity Gun style

    Hold Alt to turn the physics gun into Half-Life 2's Gravity Gun.

    It pulls, holds and punts props up to 250 kg like the original.

  • Continuous physics gun beam

    An optional mode that keeps the beam on while you hold attack and grabs the first prop it sweeps over.

  • Weapon wheel

    Hold Tab for a weapon wheel, or hold Alt to pick a weapon's alternate mode.

Game modes

  • Survival mode

    A stricter ruleset.

    Crowbar and pistol only, no spawn menu, noclip or undo, and a respawn delay.

Interface

  • Live main menu

    A slowly swaying fly-through of gm_construct behind the menu.

    Custom backdrop scenes can replace it.

  • Moddable menus

    Menus are Lua scripts that reload when edited.

    Files in your user folder can override layouts, colors and icons. F8 shows which file set each property.